my_model(x[3], a[1]){ -- HyperFun "Infinity" model by Hidekazu Yoshida array center[3], p[3], vertex[3]; center = [0, 0, 0]; -- scaling up by 10 p[1]=x[1]/10; p[2] = x[2]/10; p[3] = x[3]/10; -- model inside [-1,1] cube dX = p[1]^2; dY = p[2]^2; dZ = p[3]^2; -- cylinder with z axis cylz = hfCylinderZ(p,center,0.548); -- cylinder with x axis cylx = hfCylinderX(p,center,0.316); cyl = cylz | cylx; spcyl = hfSphere(p,center,0.894) | cyl; -- cylinder with y axis hole = hfCylinderY(p,center,0.316); inside = spcyl \ hole; -- rounded cube cube = 0.9-dX*dX-dY*dY-dZ*dZ; -- blend of rounded cube and inside blend = hfBlendInt(cube,inside,0.8,0.2,0.3); my_model = blend; -- Note that the object goes out of the bounding box -- in x and y directions -- and the polygonized surface will be not closed }