Welcome

HyperFun is a simple specialized high-level programming language. It is intended for modeling geometric objects and their internal properties (color, material and others). A model can include objects of mixed dimensions (1D, 2D, 3D, 4D and even kD)) defined by real functions of point coordinates. This language is applicable to modeling using algebraic, skeleton-based, and procedural “implicit” surfaces, convolution surfaces, distance-based models, voxel objects, constructive solids and volumes, and more general FRep objects.
A model in HyperFun is interpreted by the modeling, rendering, animation, and fabrication software tools.
hyperfun.org_fab_head_sm.jpg

News

17.12.2009 10th anniversary of HyperFun

01.04.2009 Tools: HyperFun Polygonizer 2.03 released.

27.12.2008 Release of the HyperFun 2.0 language specification and software tools supporting volumetric modeling including both object geometry and attributes.

hyperfun/main.txt · Last modified: 2010/03/24 01:08 by ap
This site contains HyperFun and other software that is free to use and modify under the provisions of the CGPL agreement unless otherwise stated.
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